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Slayer of Fetus (WIP)

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Slayer of Fetus (WIP)

Post by Jellyfish on Tue Apr 28, 2009 10:07 am

http://www.truploader.com/view/154434

Tada!

Its mostly unfinished, gonna complete it over the next month or so.

Comments?
Very Happy
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Re: Slayer of Fetus (WIP)

Post by Zans on Tue Apr 28, 2009 10:40 am

you animate the same way i do :P

try using smaller movements for anticapation, then make the giant movement.. also you shouldnt slow motion just a simple kick, make a slow mo on a difficult atack.
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Re: Slayer of Fetus (WIP)

Post by KD on Tue Apr 28, 2009 11:54 am

I noticed that the sticks were quite wobbly, especially the heads.
And what zans said.

NICE WORK!
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Re: Slayer of Fetus (WIP)

Post by Scythe on Tue Apr 28, 2009 1:37 pm

Yea it was alright, although you shouldnt make the movements that fast. Its alright to use anticipation, but dont over-use it :P Also the slow motion would look pretty cool if you added some effect, like an union skin behind it. If you want to know how PM me Smile Also the wobbly heads problem could be solved by making different layers for the head and making the heads with the oval tool. After that you can group the heads with ctrl-G so you can easily move them around. It looks promissing though! Smile
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Re: Slayer of Fetus (WIP)

Post by Jellyfish on Tue Apr 28, 2009 4:10 pm

Thanks guys! Btw KD, your sig is awesome. Smile
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Re: Slayer of Fetus (WIP)

Post by KD on Tue Apr 28, 2009 4:22 pm

Why thank you.

I just realised that the guy with no arms headbuts the other guy out of the way.

You have great creativity man.
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Re: Slayer of Fetus (WIP)

Post by Blaster on Fri May 01, 2009 3:26 am

yeah you have potential easing is the key Smile keep working on your animations
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