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Hitmonstick Vs Geodouche

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Hitmonstick Vs Geodouche

Post by Jellyfish on Wed Apr 29, 2009 8:56 am

http://www.truploader.com/view/038237

A practice pokemon test. (Decided to keep the brush stickheads, since the circle tool looks too perfect for this style.)

Ima get you

Suggestions?


Last edited by Jellyfish on Wed Apr 29, 2009 9:04 am; edited 1 time in total
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Re: Hitmonstick Vs Geodouche

Post by Zans on Wed Apr 29, 2009 9:03 am

wrong url....
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Re: Hitmonstick Vs Geodouche

Post by Jellyfish on Wed Apr 29, 2009 9:04 am

I could've sworn...

Ah. Thar you go!
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Re: Hitmonstick Vs Geodouche

Post by Zans on Wed Apr 29, 2009 9:06 am

try using smaller movements. and longer easing emphasize the moves
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Re: Hitmonstick Vs Geodouche

Post by Jellyfish on Wed Apr 29, 2009 9:19 am

Dangit, its always a perpetual problem! Any reccomendable exercises I could do? Shocked
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Re: Hitmonstick Vs Geodouche

Post by KD on Wed Apr 29, 2009 12:22 pm

ball bouncing, jumping, try exaggerating the easing.

Just work on easing for now.
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Re: Hitmonstick Vs Geodouche

Post by Obi Revolution on Wed Apr 29, 2009 6:42 pm

There is no such thing as "too perfect". The heads you have there just look plain sloppy. And the lack of good easing and anticipation really ruined the idea of the animation. Sorry, not too good.
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Re: Hitmonstick Vs Geodouche

Post by BlackSpark on Thu Apr 30, 2009 10:11 am

If your going to make a Brush head, use the biggest brush and make it an Object.
Use more easing and anticipation, its too fast and you cant really see whats going on,
try Bouncing balls, heavy particles, Jumping, and swinging balls back and forth,
all great for practice... Very Happy
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Re: Hitmonstick Vs Geodouche

Post by Blaster on Fri May 01, 2009 3:19 am

yeah!
that was pertty good but try making smaler moves on each frame i know its lot of work but you have lot of time in your life :P

do what KD told you bouncing ball xD thats helpfull the make a stickman fall and land maby just use your imagination
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Re: Hitmonstick Vs Geodouche

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